This game will not succeed unless it is as playable as, say Deus Ex: MD or Bioshock Infinite. Today, there are many examples of control schemes that don't get in the way of the game. Now I just have to convert the video files so they aren't all black for me. Both SS1 and BioForge controls turned out to be utterly atrocious so I never bothered to play through them. Following these steps, the demo is now launching. ![]() I bought the original SS1 + BioForge + Wing Commander 3 bundle way back. Nighmarish controls was one of the worst things about PC gaming in 90th and one of things remake should not follow.Īgree with this so much. ![]() it was a nightmare, because pc developers refused to understand that more is not always better and that one button can actualy be context sensetive and perform dozen of actions depending on context. You had over 9000 binds and have to spend week or two learning all the buttons and combos of button to effectively control a lot of games. Original was very clunky even on keyboard, like almost all PC games of 90th. Can't imagine trying to solve some of the puzzles efficiently with a controller. Originally posted by No Known Stereotype:We didn't use a controller in the original game.
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